Tuesday, December 14, 2010

Some Bioshock: Infinite & The Goon models

Here's the tommy gun I modeled and textured that Frankie's uses in the trailer to mow down so zombie's. I also added the The Goon trailer under Blur Projects.
3dsmax, photoshop, and Vray

Hey guys thought I'd share a model I did for Bioshock Infinite trailer. It was fun to practice my hard surface modeling skills on this guy. In the final trailer it has balloons attached to the side.

Sunday, December 12, 2010

Batman Arkham City Trailer

I did lighting and compositing for 10 shots on Batman Arkhma City. Most of my shots were of the Tyger guards.

Sunday, November 7, 2010

Gladiator and Blur Projects

So some pretty cool things have happened to me recently I got top row on CGHUB and 3D total for my personal project I completed recently, which I posted below. It also seems that the Gladiator may be published in some up coming magazines and artist books, I'll keep you posted as that goes along.

I also set up a separate page for all the Blur projects I've worked. That will be updated as they are released. Recently at Blur I started doing some character work which has been a dream come true. I'll post that stuff when Im able to.

I'll try to keep this more up to date

Thursday, September 16, 2010

Creature Bust

Here's a creature bust I did based off of a Jordu Schell sculpt. At some point I may revisit and create a full body verison.
-3ds Max, Zbrush, VRay, Photoshop

Sunday, March 14, 2010

Dante's Inferno Super Bowl

Been awhile since I've posted anything. I've been working at Blur for the past five months and it has been a blast! Lots of hard work but a blast none the less. Here is the Dante's Inferno Super Bowl ad. I Lit rendered and compisited Shots 1,2, & 4. I modeled the cave shaft to hell in shot 3. Click the image below to watch the ad. Blur also did all the in-game cinematics for the game. I didn't have any part in those due to the fact they were done when I got to Blur.