Eric Durante

-Modeling (Characters, Props, Environments)
-Texturing (realistic or stylized)
-Lighting and rendering
-3ds Max, Zbrush, Maya, Photoshop, VRay, and Eyeon Fusion

Blur Studio                                           07/09 – current                        Venice, CA                                   

Game Cinematics & Commercials:
    * DC Universe Online: In Lex We Trust
    * Batman Arkham City Trailer
    * FireFall Trailer
    * DC Universe Online Trailer
    * Bioshock: Infinite Trailer
    * Dante’s Inferno Super Bowl Ad
    * Transformers: War for Cybertron Trailer

Bent Image Labs                                   07/07 – 07/09                   Portland,OR                               

    * Tetra Pak
    * Apple Jacks: Big Apple & Gliders
    * Coke: Hidden Formula
    * Lysol: Monsters
    * Airwick: Frog, Owl, & Kangaroo
    * Spore Game Covers

Duties Performed at Bent Image Lab:
            Modeled Characters, props, and sets (Organic/Hard surface). Textured and created realistic and stylized shaders for models. Set up sets for rendering and for animators. Lit and rendered various shots on Apple Jacks and Airwick commercials and was supervisor on the Spore game covers.

Art Institute of Portland
Bachelor’s of Fine Art - Game Art & Design
Emphasis on Character/Hard Surface Modeling/ Maya

“Eric is a proactive problem solver, a quick learner and dedicated employee. He takes direction well and has developed a good eye of his own. He's dependable and hard working - an asset to any CG team.” March 23, 2009

    Mark Axton , Producer , Bent Image Lab
    managed Eric at Bent Image Lab


    * Published in 3D World Magazine #139 (4 Page "Making of" of the Gladiator)
    * 3D Total Excellence Award for Gladiator model
    * Editors Pick on CgHub
    * 3rd place in CGTalks Steampunk Star Wars modeling challenge
    * 2nd for CGTalk in the Dominance War IV Mini Challenge #2