I've decided to re-do the venom I had done awhile ago. I'm not done with the base (what he's standing on). I want to integrate it better with venom, show it taking over venom. For those who don't know Venom is created by this ooz like substance that takes over people.
Whenever I finish this I'm going to get a 3d print of it.
Sunday, March 22, 2009
Thursday, March 19, 2009
Clydesdale
I've been working on the model of a clydesdale on and off. The model was done in 3ds max, and detailed in zbrush.
A technical note: At work and home we've been using gamma 2.2. The default gamma in 3ds max is 1.0. With gamma 2.2 it is boosting the colors, not sure technically if that is right, but anyways it actually changes the values of the RGB channel in maps, which will mess up your normal maps. So for awhile I have not been able to use normal maps at work or home. Until we discovered that gamma 2.2 is the problem and that to get around this problem when you select a texture map file in the material editor, in max, you tell the computer to over-ride the system gamma, if you are using gamma 2.2, and select gamma 1.0 and your normal maps should work!!!
A technical note: At work and home we've been using gamma 2.2. The default gamma in 3ds max is 1.0. With gamma 2.2 it is boosting the colors, not sure technically if that is right, but anyways it actually changes the values of the RGB channel in maps, which will mess up your normal maps. So for awhile I have not been able to use normal maps at work or home. Until we discovered that gamma 2.2 is the problem and that to get around this problem when you select a texture map file in the material editor, in max, you tell the computer to over-ride the system gamma, if you are using gamma 2.2, and select gamma 1.0 and your normal maps should work!!!
Wednesday, March 4, 2009
Hand Study
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