Friday, January 30, 2009

Coke “Hidden Formula” Toad

I posted earlier the article at Motionographer about the coke commercial we did at Bent Image Lab. I thought I would share the toad I worked on. I did the model and textures. Galen Beals did the lighting when it's on the deck of the ship. The deck of the ship is actually a live set and the tribal guy on the ship is stop-motion doll.



Sunday, January 25, 2009

Ye Olde Seafarer

Here's a little update on the head. Haven't had much time to work on it of late. I don't know when I'll pick this guy up again, but I'm pretty happy with where he is.

3ds Max, Zbrush, Mental Ray, Photoshop

Wednesday, January 7, 2009

A revist to an old sculpt

I thought I share a work-in-progress of what I've been working on in my spare time. I have decided to finish up one of my old head sculpts I did awhile ago (you can see the old sculpt on my website). Well, I took the old sculpt and refined it, textured it, and added a hat and pipe. I still have a lot of stuff I want to do to this.
Technical Stuff: For anyone who knows me I'm a Vray user, but for this render I used Mental Ray (gasp!) Yes Mental Ray kicks Vrays ass in SSS. This render took a couple minutes with displacement on the hat and head, SSS on the eyes and head, fur (eye brows), and Depth-of-Field. This render would have taken a lot of time in Vray.

Sunday, December 21, 2008

Coke “Hidden Formula”


Bent Image Labs was featured on Motionographer for the work we did on Coke “Hidden Formula”. If you go to the credits you can see my name under 3D Artist!
I did the model and textures for the Toad on the deck of the pirate ship and the detailing and textures of the Prehistoric Whale.
I don't think this aired in the US, just Europe.

Here is a link to the article
Coke “Hidden Formula”

Monday, November 17, 2008

Final Image of the StormTrooper

So here is the final for the StormTrooper for the modeling competition at CGTalk. As always I feel I could have done more.

You can view the rest of my submission and the other contestants here:
Star Wars Steampunk

Tuesday, November 11, 2008

StormTrooper Gun

Here's my start on the gun.

Monday, November 3, 2008

StormTrooper Update

I decided to edit over my old post because I changed what I had done with that model. Well, Polyboost kicks ass. I highly suggest that anyone using max should check it out. Polyboost helped me create all the filigree on his armor. Still have to work on the arms and feet. I also need to get crackin on the gun.







Friday, October 17, 2008

Steampunk Star Wars

Hey everyone, Yes I have joined the Hardcore Modeling Competition on CGTalk. Even though I'm working fulll time at Bent and I may be doing some freelance in the near future outside of Bent, but I couldn't pass this one up. The competition is to create a star wars character in the steampunk style from a list of concept art submitted by other CGTalkers. I have picked to do Bjorn Hurrin's concept of the steampunk Storm Trooper.

I have only really started detailing the head. I am still blocking out the other shapes.
You can view my thread at CGTalker here: Storm Trooper


Wednesday, October 8, 2008

VENOM Final

Here it is
3ds max, zbrush, vray, photoshop


Wednesday, October 1, 2008

VENOM Update

This is the first color pass, there still needs to be a lot more detail in the head area and fingernails. I'm still looking for the best pose, but this one seems to be the most dynamic.

Edit: Larger Render