Saturday, May 31, 2008

3D Total Speed Sculpt: Super Soldier

So I just can stay away from challenges on 3Dtotal.com. 3Dtotal is doing a speed sculpting challenge where you have to create a given theme within in 4hrs. The theme this time is Super Soldier, so basically create some kind of big badass dude. It's relaxing working on something like this between work and school

Wednesday, May 28, 2008

Senior Studio Update

I've been working on the set a little bit. I've been really busy with work, 77hrs for the last pay period (2 weeks), along with finishing my classes. I plan to add a table with a candle which will define his left highlight. Still have a lot to do for the final, hopefully I'll get there.

Thursday, May 15, 2008

Head Shot

Here's a head shot of Bill with the mesh.

Sunday, May 11, 2008

Senior Studio Update - Bill "The Butcher" Cutting

I updated Bill's texture and a look at the wireframe. Tris for Bill are around 7,500 with weapons. I'm currently working on the set.

Head Sculpt #2

A quick head sculpt I did for fun. About an hour and a half for this head.

Saturday, May 10, 2008

Lysol Commercial

Here is the Lysol commercial I worked on back when I was interning at Bent Image Labs in September 07'


Senior Studio - Bill "TheButcher" Cutting

Here is a work-in-progress of my Senior Studio project Bill "The Butcher" Cutting from Gangs of New York. This is a low-poly model for next-gen games. I still have a lot to do, especially the set.

Saturday, May 3, 2008

Onlne Class Assignment #3

Here is another online class assignment. I took inspiration from Surrealist painters, Max Ernst and Edith Rimmington. They both did humans that had an animal part incorporated in their forms. The landscape is also inspired by Surrealist, barren landscapes and very defined horizon line.

Saturday, April 26, 2008

Online Class Assignment #2

A very quick female torso study for an online class assignment.

Zbrush and Photoshop

Friday, April 18, 2008

Online Class Assignment #1

I am taking a online class in Art History and for one of the assignments we had to create an image that had qualities of one of the styles we are studying. I took my inspiration from the Post-Impressionist, even though this doesn't really look like a Post-Impressionist work I think it has qualities of that style: vivid colors, thick application of paint, distinctive brushstrokes and real-life subject matter.
A bit about my process. Instead of smoothing out my initial strokes I left them. I didn’t try to define everything and even left some pixels/polygons in the hair. After the sculpt I took it in to photoshop and used broad unrefined strokes of blues and reds. I wanted to create an emotion of forlornness, like this guy has been left in the rain or he’s waiting for something that’s not going to come. The red I want as a kind of tension, that something traumatic happened or is going to happen and that maybe that event has left him in sadness.