Saturday, April 26, 2008

Online Class Assignment #2

A very quick female torso study for an online class assignment.

Zbrush and Photoshop

Friday, April 18, 2008

Online Class Assignment #1

I am taking a online class in Art History and for one of the assignments we had to create an image that had qualities of one of the styles we are studying. I took my inspiration from the Post-Impressionist, even though this doesn't really look like a Post-Impressionist work I think it has qualities of that style: vivid colors, thick application of paint, distinctive brushstrokes and real-life subject matter.
A bit about my process. Instead of smoothing out my initial strokes I left them. I didn’t try to define everything and even left some pixels/polygons in the hair. After the sculpt I took it in to photoshop and used broad unrefined strokes of blues and reds. I wanted to create an emotion of forlornness, like this guy has been left in the rain or he’s waiting for something that’s not going to come. The red I want as a kind of tension, that something traumatic happened or is going to happen and that maybe that event has left him in sadness.


Wednesday, April 16, 2008

Head Sculpt #1

Now that the Dominance War is done I'm able to focus on some other things. Like a series of head sculpts that I've always wanted to do. This is a work-in-progress of my first head. I'm also exaggerating some proportions.

Enjoy

Dominance War III

The Dominance War has ended! I learned a lot doing this but in the end I got burnt out and ran out of time. If you don't know what the Dominance War is, go here: http://www.gameartisans.org/dominancewar/en/index.htm

Basically the largest game art competition in the world.

The character I did is all my design. She's a big badass chick. I didn't want to create the typical anorexic, half naked video game girls you see a lot today. Her name Ilmatar, which is the air goddess in Finnish mythology. I ran out of time to do all I wanted. I was going to have a lot of glow and lightning around her and her spear was going to be a lot more intricate.

Here are a couple of different shots we had to submit for the final. It will probably be a couple more days before I know what place I got.

Friday, February 22, 2008

Here's Johnny!

So this was probably the most frustrating assignment, trying to capture the likeness of a celebrity. In this case it is, Jack Nicholson, if you couldn't guess it. I'm still not that happy with it, I just couldn't get the proportions exact. In the end though, I came out a better artist.

I used Maya, Zbrush, and photoshop.


Tuesday, January 29, 2008

Male Torso

Now that Zombean is done our second assignment was to do a male torso study.
I modeled in Maya, Zbrushed the details, and rendered with Vray.

I have also included a screen grab of the base mesh and topology from Maya below.




Monday, January 14, 2008

Zombean!

This is a character I did for a class at AIPD. The original concept is by Jason Baldwin.

Tuesday, January 1, 2008

New pose of the Elk Demon!


I decided to play around with new poses for the elk thing. I ended up with this pose which I think shows him off better than the earlier poses.


Stylized Swimming Dino

So here is the final image for the swimming dino competition on 3Dtotal.com. I was not able to do as much as I wanted to because of holidays, but all in all I'm pretty happy with it.


Thursday, December 13, 2007

Team Fortress WIP of Myself

So, I've started a Team Fortress 2 style character of myself. This is still a work in progress. I'm still working out the form of the body.

Updates soon.