Thursday, June 18, 2009

2nd Place

Sweet I took 2nd place for CGSoceity in the Dominance War IV Mini #2. This is just the placing for your particular team. Now that each team has their top 3, a group of judges will decide which are the best of each teams top three combined. Not sure when this will be decided but I'll be sure to post when it happens.

Link to the team finalist:
Dominance War IV Mini #2

Friday, June 12, 2009

Head Shot

Here's a head shot of her.

The Princess

So she's finished, pretty much, there's always something I fine to tweak later.




Sunday, June 7, 2009

UPDATE: Female Character

Update: I've worked on her face a lot, a lot happier with it. I was looking at different monitors at work and found out that the old renders were a lot darker, so I've lightened them up.
Alex, I've thickened the fur on the spear, I think it looks a lot better.




OLD
So I'm finally nearing the end of one of my characters for my new demo reel. I'll be tweaking things on her a bit more, but nothing big. The next character I'll be tackling is the Viking, which I posted a WIP of earlier with the woman.

3ds Max, Zbrush, Vray, Photoshop

Sunday, May 31, 2009

DWIV Mini Challenge

So I decidied to compete in the Dominance War IV Mini Challenge. The challenge was to create a bust of a creature in 9 days.

Saturday, May 2, 2009

Giant Post

Well, I'll be in Italy for the next two weeks so I thought I'd post some work-in-progress images and Apple Jacks stuff before I'm off.


Viking and Trader: I still have texturing work to do and some modeling on these guys left to do. I really want to make these two mint so look out for the finish of these two when I get back from Italy.

Some fun Zbrush Sculpts

A new render of Venom and a crazy monster thing inspired by the concept art from Guild Wars.


These are some props I modeled & textured for the Apple Jacks: Big Apple commercial. I also lit and rendered a couple shots in the commercial and modeled & textured the tree, rocks, various shrubs and stuff. (Bent Image Lab)




Heres the spot



Tuesday, April 7, 2009

Female Study

Though I'd share a project I've been working on every once and awhile. I'll be doing more with this model later, as always seems to be the case.



Sunday, March 22, 2009

Venom, again!

I've decided to re-do the venom I had done awhile ago. I'm not done with the base (what he's standing on). I want to integrate it better with venom, show it taking over venom. For those who don't know Venom is created by this ooz like substance that takes over people.

Whenever I finish this I'm going to get a 3d print of it.



Thursday, March 19, 2009

Clydesdale

I've been working on the model of a clydesdale on and off. The model was done in 3ds max, and detailed in zbrush.
A technical note: At work and home we've been using gamma 2.2. The default gamma in 3ds max is 1.0. With gamma 2.2 it is boosting the colors, not sure technically if that is right, but anyways it actually changes the values of the RGB channel in maps, which will mess up your normal maps. So for awhile I have not been able to use normal maps at work or home. Until we discovered that gamma 2.2 is the problem and that to get around this problem when you select a texture map file in the material editor, in max, you tell the computer to over-ride the system gamma, if you are using gamma 2.2, and select gamma 1.0 and your normal maps should work!!!

Wednesday, March 4, 2009

Hand Study

I wasn't able to finish the bust for the Dominance War mini-challenge, there was just not enough time. So I decided to finish my hand study I've worked on here and there. It was modeled in max, zbrushed and then rendered with VRay. I displaced the zbrush sculpt.