Sunday, May 31, 2009

DWIV Mini Challenge

So I decidied to compete in the Dominance War IV Mini Challenge. The challenge was to create a bust of a creature in 9 days.

Saturday, May 2, 2009

Giant Post

Well, I'll be in Italy for the next two weeks so I thought I'd post some work-in-progress images and Apple Jacks stuff before I'm off.


Viking and Trader: I still have texturing work to do and some modeling on these guys left to do. I really want to make these two mint so look out for the finish of these two when I get back from Italy.

Some fun Zbrush Sculpts

A new render of Venom and a crazy monster thing inspired by the concept art from Guild Wars.


These are some props I modeled & textured for the Apple Jacks: Big Apple commercial. I also lit and rendered a couple shots in the commercial and modeled & textured the tree, rocks, various shrubs and stuff. (Bent Image Lab)




Heres the spot



Tuesday, April 7, 2009

Female Study

Though I'd share a project I've been working on every once and awhile. I'll be doing more with this model later, as always seems to be the case.



Sunday, March 22, 2009

Venom, again!

I've decided to re-do the venom I had done awhile ago. I'm not done with the base (what he's standing on). I want to integrate it better with venom, show it taking over venom. For those who don't know Venom is created by this ooz like substance that takes over people.

Whenever I finish this I'm going to get a 3d print of it.



Thursday, March 19, 2009

Clydesdale

I've been working on the model of a clydesdale on and off. The model was done in 3ds max, and detailed in zbrush.
A technical note: At work and home we've been using gamma 2.2. The default gamma in 3ds max is 1.0. With gamma 2.2 it is boosting the colors, not sure technically if that is right, but anyways it actually changes the values of the RGB channel in maps, which will mess up your normal maps. So for awhile I have not been able to use normal maps at work or home. Until we discovered that gamma 2.2 is the problem and that to get around this problem when you select a texture map file in the material editor, in max, you tell the computer to over-ride the system gamma, if you are using gamma 2.2, and select gamma 1.0 and your normal maps should work!!!

Wednesday, March 4, 2009

Hand Study

I wasn't able to finish the bust for the Dominance War mini-challenge, there was just not enough time. So I decided to finish my hand study I've worked on here and there. It was modeled in max, zbrushed and then rendered with VRay. I displaced the zbrush sculpt.

Monday, February 23, 2009

Update

A quick update

Dominance War IV

Dominance War has started again and the people at Game Artisan have decided to do a mini-challenge before the epic main challenge. Instead of me explaining everything head over to the Dominance War website to find out more about this crazyness! Anyways this is my first pass.




Sunday, February 22, 2009

Digital Arts Article

Here is the scanned in article from Digital Arts magazine on the Coke: Hidden Formula commercial we did.

Digital Arts: Coke Hidden Formula

Saturday, February 7, 2009

Digital Arts and Stash!

Some exciting news, Bent Image Labs was featured in Digital Arts magazine in the UK for the work we did on the Coke commercial. Also, Bent was featured on Stash, a DVD released monthly that highlights some of the best commercial animations, motion graphics, and short films. The whale I zbrused and textured is on the cover of the DVD!