Thursday, March 19, 2009

Clydesdale

I've been working on the model of a clydesdale on and off. The model was done in 3ds max, and detailed in zbrush.
A technical note: At work and home we've been using gamma 2.2. The default gamma in 3ds max is 1.0. With gamma 2.2 it is boosting the colors, not sure technically if that is right, but anyways it actually changes the values of the RGB channel in maps, which will mess up your normal maps. So for awhile I have not been able to use normal maps at work or home. Until we discovered that gamma 2.2 is the problem and that to get around this problem when you select a texture map file in the material editor, in max, you tell the computer to over-ride the system gamma, if you are using gamma 2.2, and select gamma 1.0 and your normal maps should work!!!

Wednesday, March 4, 2009

Hand Study

I wasn't able to finish the bust for the Dominance War mini-challenge, there was just not enough time. So I decided to finish my hand study I've worked on here and there. It was modeled in max, zbrushed and then rendered with VRay. I displaced the zbrush sculpt.

Monday, February 23, 2009

Update

A quick update

Dominance War IV

Dominance War has started again and the people at Game Artisan have decided to do a mini-challenge before the epic main challenge. Instead of me explaining everything head over to the Dominance War website to find out more about this crazyness! Anyways this is my first pass.




Sunday, February 22, 2009

Digital Arts Article

Here is the scanned in article from Digital Arts magazine on the Coke: Hidden Formula commercial we did.

Digital Arts: Coke Hidden Formula

Saturday, February 7, 2009

Digital Arts and Stash!

Some exciting news, Bent Image Labs was featured in Digital Arts magazine in the UK for the work we did on the Coke commercial. Also, Bent was featured on Stash, a DVD released monthly that highlights some of the best commercial animations, motion graphics, and short films. The whale I zbrused and textured is on the cover of the DVD!

Friday, January 30, 2009

Coke “Hidden Formula” Toad

I posted earlier the article at Motionographer about the coke commercial we did at Bent Image Lab. I thought I would share the toad I worked on. I did the model and textures. Galen Beals did the lighting when it's on the deck of the ship. The deck of the ship is actually a live set and the tribal guy on the ship is stop-motion doll.



Sunday, January 25, 2009

Ye Olde Seafarer

Here's a little update on the head. Haven't had much time to work on it of late. I don't know when I'll pick this guy up again, but I'm pretty happy with where he is.

3ds Max, Zbrush, Mental Ray, Photoshop

Wednesday, January 7, 2009

A revist to an old sculpt

I thought I share a work-in-progress of what I've been working on in my spare time. I have decided to finish up one of my old head sculpts I did awhile ago (you can see the old sculpt on my website). Well, I took the old sculpt and refined it, textured it, and added a hat and pipe. I still have a lot of stuff I want to do to this.
Technical Stuff: For anyone who knows me I'm a Vray user, but for this render I used Mental Ray (gasp!) Yes Mental Ray kicks Vrays ass in SSS. This render took a couple minutes with displacement on the hat and head, SSS on the eyes and head, fur (eye brows), and Depth-of-Field. This render would have taken a lot of time in Vray.

Sunday, December 21, 2008

Coke “Hidden Formula”


Bent Image Labs was featured on Motionographer for the work we did on Coke “Hidden Formula”. If you go to the credits you can see my name under 3D Artist!
I did the model and textures for the Toad on the deck of the pirate ship and the detailing and textures of the Prehistoric Whale.
I don't think this aired in the US, just Europe.

Here is a link to the article
Coke “Hidden Formula”